THE FIRST BERSERKER: KHAZAN - UMA VISãO GERAL

The First Berserker: Khazan - Uma visão geral

The First Berserker: Khazan - Uma visão geral

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

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Assassin's Creed Shadows is a hit and Steam played a 'significant role' in that: 27% of activations were on PC and it's the 2nd-biggest AC launch of all time

Isso porque, apesar de ter características como combates punitivos e de que dependem bem do gerenciamento de estamina e ambientes com Porreiro design e atalhos interessantes, eles nãeste trazem Praticamente as ferramentas de que ajudam a dar personalidade ao game.

Vejo isso Muito mais como uma decisãeste de modo a facilitar o desenvolvimento, já qual tomar um mapa completo da muito Ainda mais manejorefregatráfego, mas junte isso ao fato de qual as armas são drops aleatórios por inimigos e este ímpeto de explorar diminui bastante, utilizando 1 Enorme impacto até mesmo na atmosfera global do jogo.

Quem gosta do 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato de qual não há 1 Enorme mapa interconectado para explorar.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

Utilizando um visual finesse cell shading que imita 1 anime, o game se destaca pela maneira tais como usa seu sistema por habilidades para atravessar ao jogador a sensação por que este protagonista é poderoso.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and The First Berserker: Khazan boss design are some of the best I've seen in a soulslike.

O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dão vida ao mundo por Arad utilizando este visual vibrante de filmes animados.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

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